You can enter any resolution there, but make sure to use reasonable values.Ĭommon Video Resolutions for Default Rendering are: To play your first Camera Path, click the Play Button next to the Keyframe Timeline.īy default, the Camera Path starts from the Cursor Position on the Keyframe Timeline.īy clicking while holding the Ctrl key ( Cmd key on Mac), you can however start from the beginning regardless of the Cursor Position.īelow the Render Method Dropdown, you can enter the desired Video Resolution (Width * Height). Do not add a Time Keyframe containing an earlier point in time after another Time Keyframe. Note: Travelling backwards in time is not supported during Camera Paths. Hint: By right-clicking a Time Keyframe on the Keyframe Timeline, you can jump to this Keyframe's Timestamp Value. Two Time Keyframes with the same Timestamp will freeze the Replay time for the duration of their interval. When playing the Camera Path, the Replay's time will interpolate between the set Time Keyframes in the Keyframes' intervals. You can set a Time Keyframe using the "Add Time Keyframe" button.Ī Time Keyframe initially contains the Replay's point in time when creating the Keyframe. Time Keyframes can be used to precisely control time travelling during a Camera Path.Įvery Time Keyframe represents a timestamp in the Replay itself. Troubleshootingĥ.1 No FFmpeg installation found 5.2 Crash while rendering 5.3 Unsupported Launchers 5.4 Compatibility with other Modsĥ.4.1 General information 5.4.2 Shaders Mod 5.4.3 Custom Main Menu 5.4.4 Tickrate Changer 5.4.5 LabyMod 5.4.6 OldAnimationsMod 5.4.7 Orange's 1.7 Animations 5.4.8 Sk1er Club: Patcher 5.4.9 Baritone 5.4.10 RandomPatches 5.4.11 Sodium 5.4.12 Resource Loader 5.4.13 LiteLoader Replayingģ.1.1 Basic Controls 3.1.2 Camera Roll 3.1.3 Spectating Entities 3.2 Controlling Timeģ.2.1 Replay Speed 3.2.2 Jumping in Time 3.3 Camera Pathsģ.3.1 Introduction 3.3.2 Keyframe Timeline 3.3.3 Position Keyframesģ.3.3.1 Path Interpolation 3.3.3.2 Path Preview 3.3.4 Time Keyframesģ.3.4.1 Synchronizing Timelines 3.3.5 Spectator Keyframes 3.3.6 Editing Keyframes 3.3.7 Removing Keyframes 3.3.8 Keyframe Repository 3.4 Renderingģ.4.1.1 Default Rendering 3.4.1.2 Stereoscopic Rendering 3.4.1.3 Cubic Rendering 3.4.1.4 Equirectangular Rendering 3.4.2 Video Settingsģ.4.2.1 Video Resolution 3.4.2.2 Video Framerate 3.4.2.3 Video Encoding and Quality 3.4.3 Advanced Settingsģ.4.3.1 Render Nametags 3.4.3.2 Stabilize Camera 3.4.3.3 Chroma Keying 3.4.3.4 Depth Map 3.4.4 Command Line Settingsģ.4.4.1 Custom Command 3.4.4.2 Command Line Arguments 3.4.5 Rendering Performance 3.5 Ambient Lighting 3.6 Quick Mode 3.7 Player Overview 3.8 Thumbnails 3.9 Event Markers 4. (Key bind can be changed in options > controls > multiplayer > Chat translator)Ĭheck the forum page for more information (Screenshots, development status, blah blah blah).1.1 Installing the Replay Mod 1.2 Installing FFmpegġ.2.1 Windows 1.2.2 Mac OSX 1.2.3 Linux 1.3 Settings 1.4 Accounts 2. jar to your mods folder of your Minecraft instance. Please post in the forum if you have any problems.Įxtract the. WARNING: If you selected a language which is not supported by Minecraft, the text will not display correctly and you are not gonna be able to see the translated message (In default, the Minecraft launcher has Java 1.8 pre-installed) NOTE: This mod does not work on Java 1.6. NOTE: This mod is client sided! You can just install this in your client! No server required! ![]() ![]() ![]() NOTE: Translation results may not be 100% accurate. ![]() Do you have players speaking in a language that you don't know? Do you have problems communicating with them? This mod can break the language barrier by translating the Minecraft chat in real time! All translation results are powered by Yandex.
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